Current Infamy (as of each player's latest upload): earned by killing enemy players, halves every 48 hours, cut when you die. Solo counts Infamy from fights you won alone; Squad from fights where allies meaningfully helped. Stars always use total Infamy: they show how dangerous someone is right now.
| # | Outlaw | Wanted | Infamy | Last seen |
|---|
✔ = fights checked against combat logs. Unmarked players aren't verified yet. Locations appear 15 minutes late; exact zones only for Wanted players, others show the continent or nothing.
A few minutes behind real time. Players who don't use Outlaw are never named.
Infamy earned by each faction's Outlaw users.
Solo streaks count kills from fights won alone; Squad streaks count kills from fights where allies meaningfully helped. They're kept apart because squads die less. Any death to an enemy player ends both.
Kills since their last death to an enemy player, and how long they've survived: time out in the world since the streak began (offline time and resting in cities or inns don't count). The streak ends the moment someone takes them down.
Longest streaks anyone reached in the last 7 days, with how long each one lasted.
Who plays each style best, ranked against every other Outlaw. Best ranks skill: successes out of attempts, scored from combat logs. Most ranks totals. Four rankings are live in the beta; the other eleven open as they're verified in real fights.
Assassin · Opportunist · Escape Artist · Underdog · Duelist · Warband · Avenger · Guardian · Controller · Lifeline · Bounty Hunter
There are no quests and no queues. Go out into the world, fight the other faction, and Outlaw keeps score. The more you hurt the enemy, the more feared you become, until someone brings you down.
Every enemy player you kill earns Infamy, up to 100 per kill.
Infamy gives you stars. Stars show on your nameplate for other Outlaw players, so they know who's dangerous.
| Stars | Infamy | If an enemy kills you |
|---|---|---|
| ★★★★★ | 0 | lose 10% |
| ★ | 300 | lose 20% |
| ★★ | 1,000 | lose 30% |
| ★★★ | 2,500 | lose 40% |
| ★★★★ | 5,000 | lose 50% |
| ★★★★★ | 8,000 | lose 50% |
Killing AFK players, trading kills with a friend, farming the same player, and ganking far lower levels earn little or nothing, and repeated patterns get flagged. Logging out to avoid a death counts as a death.
Outlaw only ranks players who use it, and only its users are ever named. It takes three steps and about five minutes.
Unzip the Outlaw folder into your Forever Interface\AddOns folder, restart the game, then type /outlaw combatlog on.
Unzip it anywhere and double-click Outlaw Uploader. It scores your fights from the combat log and posts them here within a minute of each /reload or logout. Windows only for now.
Kill enemy players in the open world. Your stars show on nameplates, and your rank comes back into the game on your next /reload.
Everyone who plays during the beta keeps a permanent Founding Outlaw badge on their profile. It can never be earned again after launch.
Low-level kills, repeat kills of the same player and AFK targets are worth little or nothing. Grades appear once a board has 50 players; until then boards show "Provisional". Every rank shows how many players it's out of.
Outlaw is free and always will be. It's built and run by a couple of players in their spare time. Donations pay for the servers and the time it takes to keep the scoring fair and the site running.
Donating never affects your rank, Infamy or grades. Everyone plays by the same rules.